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The Last Of Us Part II Prologue

Responsible for environment modeling and set dressing in the exit area field and mid-ground overlook of prologue level.
Assisted Reuben Shah and Tiffany Nguyen with set dressing scattered throughout the level and wide texturing.
The gate & Jackson town area was done by Jose Vega & Jonathan Schmidt.

Modeler:
Reuben Shah
Texture:
Tiffany Nguyen
Lighter:
Boon Cotter
FX:
Elaine Kubik
Additional Artist(s): Jonathan Schmidt, and Jose Vega
Special Thanks to Tech Artists: Steven Tang & Kaleb Goulding

Naughty Dog production is a team effort and all environments share assets from multiple artists.

Responsible for environment modeling for mid-ground  overlook in prologue,
helped with Wides modeling and snow texture.

Responsible for environment modeling for mid-ground overlook in prologue,
helped with Wides modeling and snow texture.

Assisted with foliage placement, set dressing throughout

Assisted with foliage placement, set dressing throughout

Assisted with foliage placement, wide texturing

Assisted with foliage placement, wide texturing

Responsible for mid ground overlook in prologue

Responsible for mid ground overlook in prologue

Assisted with foliage placement, set dressing throughout

Assisted with foliage placement, set dressing throughout

Responsible for environment modelling, set dressing, in exit area

Responsible for environment modelling, set dressing, in exit area

Responsible for environment modelling, set dressing in exit area

Responsible for environment modelling, set dressing in exit area

Responsible for environment modelling, set dressing in exit area

Responsible for environment modelling, set dressing in exit area

Responsible for environment modelling, set dressing in exit area

Responsible for environment modelling, set dressing in exit area

Responsible for environment modelling, set dressing in exit area

Responsible for environment modelling, set dressing in exit area

Responsible for environment modelling, set dressing in exit area field, assisted with wide texturing.
The gate & Jackson town area was done by Jose Vega & Jonathan Schmidt.

Responsible for environment modelling, set dressing in exit area field, assisted with wide texturing.
The gate & Jackson town area was done by Jose Vega & Jonathan Schmidt.

Responsible for environment modelling, set dressing in exit area field, assisted with wide texturing.
The gate & Jackson town area was done by Jose Vega & Jonathan Schmidt.

Responsible for environment modelling, set dressing in exit area field, assisted with wide texturing.
The gate & Jackson town area was done by Jose Vega & Jonathan Schmidt.