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The Last Of Us Part I: Tilted Building Approach

I was the Modeler and Environment Artist on the Outskirts level in Last of us Part I!
ND games are a monumental team effort, Thanks to everyone that helped out in this level!

Modeler: Julian Elwood
Texture Artist: Chad Russ
Lighter: Steve Cummings
Cinematic Lighter: Quentin Frost
Wide Artist: Ryan Burke
Scripting: Ian Blake
Foreground Artists: Christophe Desse, Michael Hatfield
QA Lead: Drew Wilson
Visibility: Ashleigh Dale
FX artist: MJ Whiting, Eben Cook (cinematic)
QA: Scott Mattes

Artists responsible for Tilted building Level:
Modeler: Johnny Chen
Texture Artist: Khanh Nguyen